Home News Doom: Dark Ages - A New Halo Moment

Doom: Dark Ages - A New Halo Moment

by Camila May 23,2025

During a recent hands-on demo of Doom: The Dark Ages, I found myself unexpectedly reminded of Halo 3. The experience began with me astride a cyborg dragon, unleashing machinegun fire at a demonic battle barge. After obliterating the vessel's defensive turrets, I landed on the ship and stormed through its lower decks, reducing the crew to mere red slop. Moments later, I burst through the hull on my dragon, continuing my relentless assault on Hell's machines.

This sequence bore a striking resemblance to Master Chief's assault on the Covenant's scarab tanks in Halo 3. The transition from aerial attack to boarding action, though executed with a holographic-winged dragon and an occult flying boat, echoed the core experience of Halo. Interestingly, this wasn't the only moment that evoked memories of Halo. While The Dark Ages retains Doom's signature combat, its campaign design feels reminiscent of late-2000s shooters, with elaborate cutscenes and a focus on novel gameplay mechanics.

A dragon assault on Hell's battle barge. | Image credit: id Software / BethesdaAcross two and a half hours, I played through four levels of Doom: The Dark Ages. The first level, the campaign's opener, mirrored the tightly paced and meticulously designed levels of Doom (2016) and its sequel. The subsequent levels, however, introduced a mech, the aforementioned dragon, and expansive battlefields filled with secrets and minibosses. This departure from Doom's traditional focus on mechanical purity drew parallels to games like Halo, Call of Duty, and even older James Bond titles like Nightfire, known for their scripted setpieces and unique mechanics.

This direction is intriguing, especially considering Doom's past. The cancelled Doom 4 was set to resemble Call of Duty with its modern military aesthetic, emphasis on characters, and cinematic storytelling. id Software ultimately rejected this approach for Doom (2016), yet here we are in 2025 with The Dark Ages embracing similar elements.

The campaign's fast pace is punctuated by new gameplay ideas that echo Call of Duty's most innovative sequences. My demo began with a lengthy cutscene reintroducing the realm of Argent D'Nur, the opulent Maykrs, and the Night Sentinels, the Doom Slayer's knightly allies. The Slayer is portrayed as a terrifying legend, a nuclear-level threat on two legs. This cinematic approach to lore, reminiscent of Halo, extends into the levels where NPC Night Sentinels are scattered throughout, enhancing the feeling of being part of a larger force, much like Master Chief.

The introductory cutscene is heavy on character work, and it remains to be seen if this is necessary for Doom. Personally, I preferred the subtler storytelling of the previous games, which used environment design and codex entries to convey the narrative. The cutscenes in The Dark Ages are mercifully brief, serving only to set up missions without interrupting the game's intense flow.

However, other interruptions come in the form of varied gameplay. After the opening mission, which starts with shotgun slaughter and ends with parrying Hell Knights using the Slayer's new shield, I found myself piloting a Pacific Rim-like Atlan mech to battle demonic kaiju. Then, I was soaring on the cybernetic dragon, attacking battle barges and gun emplacements. These tightly scripted levels introduce new gameplay ideas reminiscent of Call of Duty's standout sequences, like Modern Warfare's AC-130 gunship mission or Infinite Warfare's dogfighting. The mech battles are slow and heavy, while the dragon sequences are fast and agile, creating a significant shift in gameplay that feels distant from classic Doom.

The mech battles are Pacific Rim-scale punch ups. | Image credit: id Software / BethesdaMany of the best FPS campaigns thrive on such variety, with Half-Life 2 and Titanfall 2 setting the standard. Halo's enduring success is partly due to its mix of vehicular and on-foot sequences. Yet, I'm unsure if this approach will work for Doom. The Dark Ages remains a complex shooter, demanding constant attention as you juggle shots, shield tosses, parries, and melee combos. In contrast, the mech and dragon sequences feel less engaging, almost like QTEs due to their tightly controlled combat.

In Call of Duty, switching to a tank or gunship is less jarring because the mechanical complexity is similar to on-foot gameplay. However, in The Dark Ages, the disparity between gameplay styles is stark, like a middle school guitarist playing alongside Eddie Van Halen. While Doom's core combat remains the star, the mech and dragon sequences left me yearning for the ground-level action with a double-barreled shotgun.

My final hour with The Dark Ages introduced a different but more promising approach. The "Siege" level refocused on id's exceptional gunplay but within a vast, open battlefield. The objective of destroying five Gore Portals felt like Call of Duty's multi-objective missions, yet it also reminded me of Halo's contrast between interior and exterior environments. The larger spaces required rethinking weapon ranges, using charge attacks to cover vast distances, and employing the shield against tank artillery.

Expanding Doom's playspace can lead to pacing issues, as I found myself backtracking through empty areas. Integrating the dragon into these levels, akin to Halo's Banshee, could maintain the pace and make the dragon feel more essential. If such a level exists beyond what I've seen, it would be a welcome addition.

The return of ideas from the cancelled Doom 4, as reported by Kotaku in 2013, is fascinating. These included scripted setpieces and obligatory vehicle scenes, similar to the Atlan and dragon sections in The Dark Ages. Marty Stratton of id Software confirmed in a 2016 Noclip interview that Doom 4 was closer to Call of Duty, with more cinematic storytelling and characters. Now, The Dark Ages incorporates these elements into the modern Doom formula, featuring boarding action setpieces, lavish cinematics, a broader cast, and significant lore reveals.

The core of The Dark Ages remains its visceral, on-foot combat. Nothing in the demo suggested it wouldn't be the main attraction, and every moment I played reaffirmed its status as another brilliant reinvention of Doom's core gameplay. While this alone could carry the campaign, id Software has other plans. Some of the new ideas feel mechanically thin, raising concerns that they might detract from the experience rather than enhance it. Nevertheless, with much left to see, I look forward to May 15th to return to id's unmatched gunplay and to see if Doom: The Dark Ages is a well-crafted late-2000s FPS campaign or a disjointed one.

Related Articles
  • "Duet Night Abyss Final Closed Beta Starts Today" ​ The final closed beta of Duet Night Abyss is now live, offering fans the chance to dive into the game before its official release. This beta phase, which runs until approximately June 2nd, introduces a new storyline titled Children From the Snowfield and, for the first time, allows players to freely

    May 22,2025

  • Carey Mulligan Joins Barbie Director's Narnia Reboot Cast ​ The upcoming reboot of the beloved The Chronicles of Narnia series, helmed by Greta Gerwig, the acclaimed writer and director behind the blockbuster Barbie movie, has added the talented Carey Mulligan to its impressive ensemble cast. This news comes from The Hollywood Reporter, which has confirmed M

    May 22,2025

  • Crazy Games and Photon Kick Off 10-Day Global Web Multiplayer Jam 2025 ​ From April 25th to May 5th, CrazyGames, in collaboration with Photon, is inviting indie developers to participate in the Crazy Web Multiplayer Jam 2025, a 10-day global game development marathon. This event focuses on creating innovative web-based multiplayer games, with participants competing for a

    May 14,2025

  • Eterspire Introduces Sorcerer as New Class ​ If you're eager to mix up your co-op trials, Stonehollow Workshop has exciting news for fans of Eterspire. The latest update introduces the first new class to join the fray: the Sorcerer. This addition spices up the MMORPG, complementing the original Guardian, Warrior, and Rogue classes with the thr

    May 12,2025

  • "A Little to the Left Launches Standalone Expansions on iOS" ​ Secret Mode's therapeutic tidying-up game, *A Little to the Left*, has now fully expanded on iOS with the release of two standalone DLCs: *Cupboards & Drawers* and *Seeing Stars*. These expansions are available as individual apps on the App Store, with Android versions soon to follow. Both DLCs offe

    May 14,2025