Josef Fares, the visionary leader of Hazelight Studios, recently provided crucial insights into their much-anticipated project, *Split Fiction*, during an enlightening interview. Fares reiterated the studio's unwavering commitment to steering clear of live-service models and eschewing microtransactions, firmly stating:
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a detailed conversation with MinnMax, Fares revealed that the central storyline of *Split Fiction* is designed to captivate players for approximately 12-14 hours, mirroring the engaging runtime of their previous hit, *It Takes Two*. For those looking to delve deeper, the inclusion of optional missions and additional content extends the gameplay experience to a fulfilling 16-17 hours.
While Hazelight has carved a niche in crafting exceptional co-op experiences, Fares hinted at the potential exploration of single-player narratives in future endeavors. He also disclosed that the development budget for *Split Fiction* is double that of *It Takes Two*, yet the studio remains steadfast in its decision to avoid post-launch DLC, ensuring that all features are available to players from the get-go.
Mark your calendars, as *Split Fiction* is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S platforms. This release promises another immersive journey from Hazelight Studios, dedicated to delivering unparalleled gaming experiences without the clutter of microtransactions or live-service demands.