Home News FBC: Firebreak Launches with 'Mixed' Steam Rating, Remedy Vows to Enhance Multiplayer Experience

FBC: Firebreak Launches with 'Mixed' Steam Rating, Remedy Vows to Enhance Multiplayer Experience

by Matthew Jun 28,2025

FBC: Firebreak, the multiplayer spin-off of Remedy’s critically acclaimed title Control, launched on June 17 to a wave of anticipation. However, the game currently holds a "mixed" user rating on Steam, prompting Remedy to issue a candid and transparent statement addressing early concerns. The developer acknowledged that “not everything has gone well” with the launch and emphasized its commitment to refining the player experience in the coming weeks.

In an open letter to players, Remedy described the launch as both an “exciting and nerve-wracking time,” and assured fans that it had heard their feedback “loudly and clearly.” The team admitted that “it's clear there are features that need to improve, and they will improve.”

“We are improving some features starting now,” the message continued. “While we can improve some features today and in the near term, some others will take longer and require more thinking from us. We will keep you informed every step of the way.”

True to that promise, Remedy dove straight into actionable changes, beginning with the first hour of gameplay—identified as a key pain point for many players. The opening experience was described as underwhelming due to a mix of unclear onboarding, poorly explained systems and tools, and confusion around how to approach Jobs and complete them effectively. Additionally, the developer noted that the power fantasy felt weak early on, as starting weapons lacked impact and progressing to higher-tier gear required excessive grinding.

To address these issues, Remedy is working to enhance onboarding and UI clarity, streamline access to Jobs, and reduce initial friction. Players will no longer be required to complete the first two Clearance Levels of each Job, and new players will begin with a full three-zone Hot Fix Job run. Progression and gear unlock speeds are also being optimized to make the early game feel more rewarding.

These updates represent only the beginning of what Remedy describes as immediate improvements. The studio is actively engaging with community feedback to shape broader enhancements moving forward.

FBC: Firebreak - Gameplay Screenshots

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IGN’s in-progress review of FBC: Firebreak highlighted the game’s chaotic charm despite narrative gaps: “Right now, despite how sparse the story can seem in moments, there’s a lot of fun to be had wrangling erratic monsters in Remedy’s spectacularly absurd bureaucratic setting,” the publication wrote. “I’ll be playing more this week and wrap up this review as soon as I’ve tested the limits of Remedy’s chaotic cooperative job simulator.”

Looking ahead, Remedy confirmed plans for ongoing post-launch support, including two brand-new Jobs (missions) slated for release in 2025. Further content updates are scheduled for 2026. Importantly, all post-launch playable content—including new Jobs—will be available for free to all players. While cosmetic items will be available for purchase, none will influence gameplay balance. There will be no limited-time rotations or mandatory daily log-ins.

As one of the most ambitious studios in modern gaming, Remedy continues to juggle multiple high-profile projects. Alongside FBC: Firebreak, the studio is developing Control 2 and a remake compilation of Max Payne and Max Payne 2.