Home News "Switch 2: A Major Leap in Accessibility Design for Nintendo"

"Switch 2: A Major Leap in Accessibility Design for Nintendo"

by Sarah May 15,2025

After months of intense speculation, rumors, and leaks, Nintendo has finally unveiled the Switch 2 in a dedicated Direct presentation. Not only did they showcase exciting new titles such as Mario Kart World, Donkey Kong Bonanza, and a selection of exclusive Nintendo GameCube games for Switch 2 Online, but they also provided a comprehensive look at the console itself. From an accessibility standpoint, I'm thrilled to share that the Switch 2 represents a significant upgrade over its predecessor in nearly every aspect.

In a previous article, I outlined my accessibility predictions for Nintendo's latest console. I hoped for more robust accessibility features, enhanced Joy-Con functionality, and innovative inclusive design. To my delight, Nintendo not only met these expectations but exceeded them with additional features. In this Access Designed segment, let's delve into the confirmed accessibility enhancements of the Switch 2.

New Accessibility Settings

PlayWhile the Direct itself didn't showcase many tangible accessibility options beyond fully customizable controls for each virtual GameCube game, Nintendo has since released a detailed accessibility page. This page outlines both returning and new features.

The customizable controls function similarly to those on the original Switch. Text size adjustments now come in three variants, with the added options of High Contrast and customizable display colors. The Zoom feature, essential for blind and low vision players, makes a welcome return. However, the most groundbreaking addition is the new "Screen Reader" setting.

For blind and low vision individuals, Text-to-Speech functionality is crucial for navigating menus and settings. The Screen Reader, available for the HOME menu and system settings, allows disabled players to independently navigate the Switch 2. It includes options for different voices, reading speeds, and volume levels. Although we're still uncertain about individual game support, Nintendo's focus on accessibility for disabled players is encouraging and signals a promising future for inclusive gaming.

Innovative Design

PlayNintendo also introduced an inclusive tool within the renamed Nintendo Switch App, called Zelda Notes, designed for *Breath of the Wild* and *Tears of the Kingdom*. The app's Navigation feature helps players locate shops, points of interest, and even the elusive Koroks using a GPS-like interface. With audio cues and voice guidance, it assists blind and low vision players in navigating the expansive world, reducing cognitive overload.

For cognitive, blind/low vision, and physically disabled players, the app's Autobuild Sharing tool is a game-changer. By scanning a QR code, players can automatically construct Zonai machines if they possess the necessary materials. This feature alleviates the challenges of complex control layouts, allowing me to focus solely on gathering resources rather than the intricate building process. Nintendo's commitment to inclusive design is evident and commendable.

Additionally, the Item Sharing feature enables disabled players to exchange items effortlessly by scanning QR codes, reducing the physical strain of searching for essential items like weapons and food. While these features don't make Breath of the Wild and Tears of the Kingdom fully accessible, they represent a significant step forward.

Wheelchair Sports

PlayThe announcement of *Drag X Drive*, a Rocket League-inspired game where players control characters in manual wheelchairs on a basketball court, was a major highlight. This not only promotes proper disability representation but also showcases one of the Switch 2's innovative hardware features—mouse control.

By turning the Joy-Con on its side, players can use it as a mouse-like device on any surface. Though we don't yet know the required force to move the cursor, this new method of interaction promises to enhance accessibility for a wide range of disabled players. When combined with the variety of controller options already available on the Switch and Switch 2, Nintendo continues to push the boundaries of controller usage.

As a dedicated Nintendo fan, I'm incredibly excited about the Switch 2. While the price tag of around $450 gives me pause, my love for gaming started with Nintendo. Each new system brings exciting accessibility enhancements that underscore Nintendo's commitment to inclusive design. Although Nintendo hasn't yet introduced a first-party accessible controller like the Xbox Adaptive Controller or PlayStation Access Controller, their innovations in gameplay for disabled individuals are noteworthy. Coupled with their recent collaboration with other developers to establish standardized accessibility tags, I'm confident that Nintendo will continue to elevate accessibility standards in the gaming industry.