EA Motive and SEED are set to unveil their innovative "Texture Sets" technology at the upcoming Game Developers Conference, showcasing how this method enhances texture creation for games like Dead Space and Iron Man. By consolidating related texture sets into a single resource, this approach promises to streamline processing and enable the development of new textures. The presentation, scheduled for the conference running from March 17 to 21, 2025, will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic creation.
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Fans eagerly await this demonstration, hoping to catch a glimpse of gameplay footage or new details about Iron Man, especially since the game was announced in 2022 with little subsequent information. The lack of updates sparked rumors of cancellation, but EA Motive's participation in GDC confirms the project's ongoing development. The Iron Man game is expected to offer a single-player experience with RPG elements, set in an open world, and will be built on Unreal Engine 5. Moreover, there's speculation that the game might incorporate the flight system from Anthem, another title EA Motive has worked on, adding to the anticipation surrounding this reveal.