Summary
- After 15 years at Sledgehammer Games, Call of Duty multiplayer creative director Greg Reisdorf has departed.
- His contributions spanned numerous Call of Duty titles, beginning with 2011's Modern Warfare 3.
- Reisdorf spearheaded the multiplayer development for 2023's Call of Duty: Modern Warfare 3, including its live seasonal content.
Greg Reisdorf, Call of Duty multiplayer creative director, recently announced his departure from Sledgehammer Games after a 15-year tenure. His involvement encompassed all Sledgehammer-developed Call of Duty titles, starting with the original Modern Warfare 3 in 2011.
Sledgehammer Games, established in Foster City, California on July 21, 2009, launched its first Call of Duty title, Modern Warfare 3, just two years later. The studio collaborated extensively with Treyarch, Infinity Ward, and Raven Software on various Call of Duty releases, most recently Call of Duty: Black Ops 6 (2024) and the enduringly popular Call of Duty: Warzone.
On January 13th, Reisdorf confirmed his January 10th departure via Twitter, sharing a reflective thread detailing his accomplishments and experiences. His journey began with contributions to Modern Warfare 3, including the Scorched Earth campaign mission. He highlighted the "Blood Brothers" mission sequence featuring Soap on a gurney as "one of the most fun and chaotic moments" of his career.
Call of Duty Multiplayer Creative Director Greg Reisdorf Leaves Sledgehammer Games After 15 Years
Reisdorf played a key role in the early "boots on the ground" era of Call of Duty, contributing to Call of Duty: Advanced Warfare's gameplay mechanics, such as boost jumps, dodging, and tactical reloads. His work also extended to unique weapon signatures, energy weapons, and multiplayer map design within Advanced Warfare. He openly expressed reservations about the game's "Pick 13" system, believing that streaks should be rewards, not factors affecting essential equipment choices like primary and secondary weapons.
Reisdorf also reflected on his contributions to Call of Duty: WW2, particularly addressing its initial launch state. He acknowledged the initial limitations imposed by the game's Divisions system, which restricted weapon choices based on class, and expressed relief that this was quickly rectified post-launch. His significant contributions to Call of Duty: Vanguard included its map design, favoring traditional three-lane maps over a strict military simulation approach, prioritizing fun gameplay.
Finally, Reisdorf detailed his experiences developing multiplayer maps for 2023's Call of Duty: Modern Warfare 3. He enjoyed revisiting and enhancing classic Modern Warfare 2 (2009) maps, adding subtle touches like Shepherd's skull to the Rust map. As multiplayer creative director, he oversaw the development of Modern Warfare 3's live seasonal modes, including Season 1's Snowfight and Infectious Holiday modes. His work encompassed over 20 modes across Modern Warfare 3's post-launch support year. He expressed excitement for his future endeavors, hinting at continued work within the gaming industry.