Home News Capcom Optimizes Monster Hunter Wilds, Potentially Lowering GPU Requirements

Capcom Optimizes Monster Hunter Wilds, Potentially Lowering GPU Requirements

by Daniel Apr 23,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is taking significant steps to enhance the performance of Monster Hunter Wilds ahead of its launch, with a particular focus on reducing the PC's GPU requirements. Dive in to discover more about Capcom's strategy for this highly anticipated game.

Capcom Enhancing Monster Hunter Wilds' Performance Before Launch

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is diligently working to boost Monster Hunter Wilds' performance before its official release, as shared on the game's German Twitter (X) account on January 19, 2025. A video was posted showcasing a smoother gameplay experience, featuring a hunter engaging in combat with Quematrice, a rooster-like brute wyvern. This footage highlights the updated Prioritize Framerate mode for the PS5, which enhances the frame rate at the expense of some graphical details.

The post also mentioned that similar efforts are being made for the PC version, specifically targeting a reduction in the recommended GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the Twitter (X) post stated.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the minimum GPU requirements for Monster Hunter Wilds are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. If Capcom succeeds in its optimization efforts, players might be able to run the game on lower or mid-tier GPUs, thereby making the game more accessible to a broader audience.

Additionally, Capcom plans to release a free benchmarking tool, allowing players to determine the optimal settings for their systems or assess whether their PC can handle the game. This move could alleviate concerns about needing to upgrade hardware, especially if GPU requirements are indeed lowered.

For more details on Monster Hunter Wilds, be sure to check out our comprehensive article.

Addressing Performance Issues from the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

The first open beta test for Monster Hunter Wilds, conducted in October and November 2024, left many players concerned about the game's performance. Feedback from Steam users highlighted issues with low-poly NPCs and monsters, making the visuals appear outdated, reminiscent of PS1 graphics.

Beyond the unsettling pixelated character models, players also reported frame rate drops and other performance hiccups. These issues persisted even on high-end PCs, and while some managed to enhance performance, it often came at the cost of visual quality, further degrading the game's appearance.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Despite these concerns, Capcom addressed the performance issues on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."

Players may soon experience these improvements as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature the Bird Wyvern Gypceros and another yet-to-be-revealed monster. However, it remains unclear whether the recent performance updates will be included in this final beta test.