CD Projekt Red is raising the bar for NPC development in The Witcher 4 to unprecedented heights. Following feedback on Cyberpunk 2077's NPCs and the somewhat stereotypical characters in The Witcher 3, the studio aims to craft a truly vibrant and believable world.
Game director Sebastian Kalemba outlined their innovative approach in a recent interview:
“Our guiding principle is that every NPC should appear to be living their own life, with their own unique story.”
This commitment is evident in the debut trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, revering a forest deity. A poignant scene depicts a young girl offering prayers in the shadowy woods, only to be interrupted by Ciri's arrival to battle a monstrous threat.
“We're striving for maximum realism in our NPCs – from their physical appearance to their facial expressions and behavior. This will significantly enhance immersion. We're truly aiming for a new standard of excellence.”
The developers emphasize that each village and its inhabitants will possess distinctive characteristics and narratives, reflecting the unique beliefs and cultural nuances of isolated communities.
The Witcher 4 is slated for a 2025 release, leaving fans eagerly anticipating further revelations about the game's innovative approach to world-building and character design.