
The original Oblivion developer acknowledges in hindsight that implementing world-scaling mechanics was misguided. Discover his perspective on gameplay changes and the title's enduring popularity.
The Elder Scrolls IV: Oblivion Remastered Changes Earn Developer Approval
Scaled Leveling Persists in Updated Version

A veteran designer admits the controversial scaling system remains flawed, despite being included in the remaster. Bruce Nesmith, quest designer for Oblivion and later Bethesda titles, revealed these insights during a VideoGamer interview.
Having contributed to Fallout 3, Skyrim, and Starfield, Nesmith praised the remaster's modernization of progression mechanics. The revised system now resembles Skyrim's approach, granting XP across all skills rather than requiring manual attribute allocation.

However, Nesmith stands by his critique of the scaling implementation. "Making enemies match player levels created this frustrating treadmill effect," he explained, noting how Skyrim later abandoned this approach.
The developer acknowledged fan frustration dating back to 2006, with modders continually attempting to rebalance progression. This community effort persists even in the remastered edition.
Redefining the Remaster Standard

The project's scope exceeded expectations, delivering more than a simple graphical upgrade. Nesmith admitted anticipating basic texture enhancements akin to Skyrim's Special Edition.
"This goes beyond traditional remastering," Nesmith remarked. "The team rebuilt Cyrodiil using Unreal Engine 5, overcoming technological constraints of the original."

Bethesda's comprehensive overhaul earned widespread acclaim for its faithful yet technologically advanced recreation. Game8's review praised the "modernized interpretation" with a 90/100 score, celebrating its balance of nostalgia and innovation.