As the release date of February 28 for Monster Hunter Wilds approaches, developer Capcom has announced efforts to potentially lower the recommended GPU requirements. This news was confirmed by the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the development of a standalone PC benchmarking tool to help players assess their system's compatibility.
Currently, Capcom suggests a minimum GPU of an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. These specifications include using an internal resolution of 720p and upscaling the graphics through DLSS or FSR on the "lowest" graphics setting.
For those aiming for 60 FPS at 1080p, the recommended GPUs are the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT, with upscaling and Frame Generation technologies enabled. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the RTX 2070 Super and RX 6700 XT rely on FSR 3, which experienced ghosting artifacts during the previous Monster Hunter Wilds beta.
Digital Foundry advises that for third-person games, a baseline of 40 FPS should be used with Frame Generation technology, as running below 60 FPS with upscaling can lead to increased latency and a less responsive gameplay experience.
During the open beta test for Monster Hunter Wilds, players with lower-end hardware, including those with mid-range GPUs like the RTX 3060, faced challenges. A prevalent issue was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed using the RE Engine, first introduced with Resident Evil 7 in 2017. This engine has been utilized in successful titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering smooth performance across various platforms. However, larger open-world games like Dragon’s Dogma 2, which also use the RE Engine, have encountered performance issues on both consoles and PCs, raising concerns about Monster Hunter Wilds' performance.
With an early February open beta and a late February launch on the horizon, Capcom's initiative to reduce GPU requirements could be crucial for the success of Monster Hunter Wilds on PC.