Home News The Atomfall Developers Knew It Would Be Compared to Fallout as Soon as It Was Revealed, Average Playthrough Around 25 Hours

The Atomfall Developers Knew It Would Be Compared to Fallout as Soon as It Was Revealed, Average Playthrough Around 25 Hours

by Jacob Mar 16,2025

At first glance, Atomfall might seem like a Fallout game—a post-apocalyptic adventure set in a nuclear-ravaged England. The first-person perspective, post-nuclear setting, and alt-history backdrop all draw immediate comparisons to the Fallout franchise. Rebellion's art director, Ryan Greene, acknowledges these comparisons, stating the team anticipated them from the game's initial reveal. He notes that their own involvement with the game and its themes of survival in a post-apocalyptic world naturally invite the comparison, especially given the success and influence of Fallout.

However, Greene emphasizes that Atomfall is a distinct experience, far from a mere British Fallout clone. He cautions against the misleading nature of this comparison, highlighting that gameplay quickly reveals Atomfall's unique identity. He points out Rebellion's independent status, contrasting their work with the larger-scale productions of Bethesda and Microsoft. While acknowledging the impressive achievements of Fallout developers, Greene clarifies that Atomfall, in its 1.0 version, is a different scale of project.

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Greene estimates an average playthrough to be around 25 hours, though completionists could significantly extend that time. A recent IGN hands-on preview showcased the game's unique approach to player agency; the game allows for a complete playthrough focused solely on killing every character encountered. Greene confirms this, explaining that multiple game endings are available, and even eliminating key characters doesn't necessarily block progression.

Atomfall screenshots

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Unlike traditional RPGs with distinct main and side quests, Atomfall presents a sprawling, interconnected narrative. Greene describes it as a "spider web of connected story," where severing one narrative thread typically leads to others, maintaining the overall mystery. Furthermore, a pacifist playthrough is entirely possible, with Greene personally confirming he's progressed significantly without resorting to violence.

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