Home News Warhammer 40k: Space Marine 2 Public Test Server Launches with Major Update 7.0 Changes

Warhammer 40k: Space Marine 2 Public Test Server Launches with Major Update 7.0 Changes

by Harper May 23,2025

The first public test server for Warhammer 40,000: Space Marine 2 is now live, giving players an early glimpse into the highly anticipated Update 7.0 and its associated patch notes. Focus Entertainment and Saber Interactive have shared preliminary patch notes for the PTS version, which include "most" of the Update 7.0 features. However, they caution that the final patch notes may differ as the team continues to refine the update and address bugs.

For PC players participating in the PTS, Update 7.0 brings a wealth of new content. This includes a new PvE mission called "Exfiltration," the introduction of the Inferno Pistol as a new secondary weapon for the Vanguard, Sniper, and Heavy classes, prestige ranks focused on endgame PvE, and the addition of private PvP lobbies. Additionally, fans of customization will appreciate the new colors such as Volupus Pink and Thousand Sons Blue, along with the ability to recolor Bulwark cloth and hands. PvP rewards have also seen a 50% increase in customization options. Exclusive to the PTS, players can now don the Imperial Fists Champion skin for the Tactical class and the Space Wolves Champion for the Vanguard class.

Significant balance changes accompany this update, with an expanded weapon arsenal for all classes in PvE. Notably, the Assault class can now wield the Power Sword without needing mods. The patch notes detail extensive tweaks to the weapons, ensuring a more balanced and engaging gameplay experience. A key update addresses the griefing issue on the Inferno Operation, where players reaching the assembly area in the final stage will now trigger a teleportation mechanism for others after a set time, preventing indefinite stalling.

Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:

New Features

  • New PvE mission: Exfiltration
  • New Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper, and Heavy classes.
  • Prestige ranks in PvE.
  • PvP Private lobbies.
  • Customization:
    • New Colors (Volupus Pink and Thousand Sons Blue)
    • Bulwark Cloth Recoloring
    • Hands Recoloring
    • Rewards increased by 50% in PvP.

Balancing

  • Extended Weapon arsenal in PvE: All classes now have a larger weapon choice.

    • Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
    • Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
    • Assault: Power Sword | Plasma Pistol
    • Bulwark: Heavy Bolt Pistol
    • Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
    • Vanguard: Heavy Bolt Pistol | Bolt Carbine
  • Heavy Bolt Rifle: reworked the 2 Artificer & 2 Relic versions:

    • Artificer / Salvation of Bakka - Alpha:
      • Magazine Capacity: Increased from 45 to 50
      • Ammo Reserve: Increased from 180 to 200
    • Artificer / Drogos Reclamation - Beta:
      • Accuracy: Lowered from 4.5 to 4
      • Range: Increased from 6 to 8
      • Magazine Capacity: Decreased from 50 to 45
      • Ammo Reserve: Lowered from 200 to 180
      • Added a scope
    • Relic / Gathalamor Crusade - Alpha:
      • Magazine Capacity: Increased from 45 to 55
      • Ammo reserve: Increased from 180 to 220
    • Relic / Ophelian Liberation - Beta:
      • Accuracy: Lowered from 5.5 to 4
      • Range: Increased from 6 to 8
      • Magazine Capacity: Decreased from 50 to 45
      • Ammo Reserve: Lowered from 200 to 180
      • Added a scope
  • Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons:

    • Heavy Melta Gun
    • Melta Gun
    • Heavy Plasma

Weapon Perks Update

  • Heavy Bolt Rifle

    • "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
    • "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
    • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
    • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
    • "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
    • "Tyranid Eliminator" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
  • Bolt Rifle

    • "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
    • "Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%).
    • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
    • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
    • "Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target).
    • "Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
  • Auto Bolt Rifle

    • "Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%.
    • "Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
    • "Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • Plasma Incinerator

    • "Rapid Cooling" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Rampage" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Common Cooling" (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
    • "Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%.
    • "Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%.
    • "Fast Venting" (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
    • "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
    • "Perfect Radius" (Relic tier): Duration effect increased from 5 to 10 seconds.

Bolt Weapons buffs

  • Bolt Rifle (all versions): Base damage is increased by 5%.
  • Auto Bolt Rifle: Base damage is increased by 5%.
  • Instigator Bolt Carbine: Base damage is increased by 5%.
  • Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve is increased by one magazine size (+20).

Operations

  • Obelisk: Added a few new voiceovers to make the objectives in the final gameplay sequence clearer for players.
  • Inferno: Now, if a player reaches the assembly area in the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).

Bug Fixes

  • Occulus Bolt Carbine: Fixed a bug where the Master-Crafted - Alpha version of the Occulus Bolt Carbine had -15% spread instead of the +15% spread.
  • Multi-Melta: Fixed a bug where the Rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the mastercrafted version has a 15% increase in RoF, the artificer version has a 25% increase, and the relic version has a 35% increase.
  • Sniper Class:
    • Sniper Squad Renewal Perk: Fixed incorrect ability charge restoring (15% instead of planned 10%).
    • Sniper Renewal Perk: Fixed typo in description (5% ability charge restored instead of actual 15%).
  • Tactical Class:
    • Radiating Impact Perk: Fixed incorrect bonus stack with Auspex Scan.
  • Heavy Class:
    • Enhanced Force Perk: Fixed bonus to melee Charged attacks that was mistakenly working in addition to bonus to all melee attacks.
  • Trials: Fixed a bug that caused occasional unintentional player's health regeneration in trials.
  • Other: Fixed the notification sound when more than one special enemy spawns.

Last month, the developers teased the upcoming Horde mode and clarified their stance on live service game elements, addressing community concerns about 'FOMO' events. Earlier in the year, Saber Interactive also responded to player frustration over content updates, outlining what to expect in the coming months for Space Marine 2.