Quick Links
Helldivers 2 categorizes armor into light, medium, and heavy types, each impacting mobility and defense. However, the real game-changer lies in the armor passives—powerful perks significantly altering gameplay.
Navigating Helldivers 2's diverse range of armor passives is crucial for survival. This updated tier list analyzes the best passives, guiding your choices for optimal mission performance. Don't jump into your hellpod unprepared!
All Armor Passives & What They Do in Helldivers 2
Currently, Helldivers 2 boasts 14 armor passives. These passives profoundly shape your playstyle, strategy, and combat effectiveness. From enhanced damage absorption to improved scouting, selecting the right passive is key.
Remember, in Helldivers 2, only body armor offers passive abilities; helmets and capes provide no additional bonuses.
The following table details each passive and its impact, empowering you to adapt to any mission's unique challenges. Whether prioritizing survival or maximizing utility, careful passive selection is vital for effective loadouts and builds.
Armor Passive | Description |
---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This tier list reflects Helldivers 2 version 1.002.003. Passives are ranked based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
---|
S Tier | Engineering Kit | Extra grenades are invaluable; close more bug holes, destroy fabricators and warp ships, and more. |
Med-Kit | Increased healing frequency significantly boosts survival, especially with Experimental Infusion. |
Siege-Ready | Improved ammo and reload speed excels against large enemy groups, especially with ammo-intensive weapons. |
A Tier | Democracy Protects | Strong early-game defense, mitigating lethal damage. |
Extra Padding | Increased armor rating provides broad damage resistance. |
Fortified | Highly useful generally; crucial against Automatons, improving survival against explosives. |
Servo-Assisted | Excellent against Terminids; increased throwing range and limb health improve survivability. |
B Tier | Peak Physique | Melee combat is generally avoided; reduced weapon drag is helpful but not game-defining. |
Inflammable | Ideal for fire-based builds, particularly effective against fire-vulnerable enemies and in fire-heavy environments. |
Scout | Useful for revealing enemy positions, but limited in overall impact. |
C Tier | Acclimated | Situational; rarely will all four damage types be present in a single mission. |
Advanced Filtration | Limited value unless specifically building for gas resistance. |
Electrical Conduit | Only relevant against Illuminate, with better alternatives available. |
Unflinching | Minimal impact on combat effectiveness. |