In the world of extraction shooters, the mantra is simple: get in, grab the loot, and get out. Exoborne, the upcoming title from developer Shark Mob, embraces this core concept but elevates it with a thrilling twist. During a recent preview event, I spent around 4-5 hours diving into Exoborne's dynamic world, and while it didn't leave me craving "one more drop," I'm convinced it has the potential to make a significant impact in the extraction shooter genre.
At the heart of Exoborne's unique identity are the super-powered Exo-Rigs. These rigs not only enhance your strength and mobility but also introduce a variety of gameplay styles. Currently, there are three types of Exo-Rigs available: the Kodiak, which offers a shield during sprints and a devastating ground slam; the Viper, which regenerates health upon eliminating enemies and boasts a powerful melee attack; and the Kestrel, which prioritizes mobility with higher jumps and temporary hovering capabilities. Each rig can be further customized with unique modules, allowing players to tailor their playstyle to their preferences.
Personally, I relished the thrill of swinging in like Spider-Man with the grappling hook and unleashing the Kodiak's ground slam to wreak havoc on my surroundings. The other rigs were equally enjoyable to experiment with, though the current limitation to three types does leave room for expansion. Shark Mob remained tight-lipped about future Exo-Rig additions, but the potential for more diverse options is certainly there.
Exoborne's shooting mechanics are satisfyingly robust. The guns have a weighty feel with a satisfying kick, and melee attacks deliver a powerful punch. The grappling hook adds a fun dimension to navigation, allowing for swift glides across the map. The game's post-apocalyptic setting is further enhanced by dynamic weather effects, such as tornados that boost aerial mobility and rainfall that hampers parachutes. Even fire tornadoes add to the chaotic atmosphere, offering both a boon and a deadly risk.
Risk vs. Reward
Risk versus reward is the cornerstone of Exoborne's design. Upon dropping into the game, a 20-minute timer starts, and once it hits zero, your location is broadcast to all players. You then have 10 minutes to extract or face a killswitch. Players can choose to extract early if they have the funds, but staying longer increases the potential loot. Loot is scattered throughout the map, from the ground and containers to the bodies of AI enemies. However, the most lucrative targets are other human players, whose gear and collected items can be claimed as your own.
In addition to standard loot, artifacts represent the ultimate prize. These are essentially high-value loot boxes that require both the artifact itself and an artifact key to unlock. Their locations are visible to all players, making them hotly contested zones. Similarly, high-value loot areas are heavily guarded by stronger AI mobs, challenging players to risk it all for the best rewards.
The game fosters a tense atmosphere that encourages effective communication within squads. Even if you're downed, you're not out of the fight. Self-revives allow you to get back up if you haven't bled out, and teammates can resurrect you if they reach your body in time. This mechanic adds a layer of strategy and teamwork, though it also leaves you vulnerable to enemy squads waiting to finish you off.
My time with Exoborne left me with two primary concerns. First, the game seems best enjoyed with a dedicated group of friends. While solo play and matchmaking with strangers are options, they don't compare to the synergy of a well-coordinated team. This is a common challenge in squad-based tactical shooters, and the fact that Exoborne isn't free-to-play may limit its appeal to casual fans without a regular squad.
Second, the late-game experience remains unclear. Game Director Petter Mannefelt hinted at a focus on PVP and player comparisons, but specifics were not disclosed. While PVP encounters were enjoyable, the downtime between them was too long to make me eager to return solely for that aspect.
As Exoborne gears up for its playtest from February 12 to the 17th on PC, it will be interesting to see how it evolves and addresses these concerns. With its unique Exo-Rigs and dynamic weather effects, Exoborne has the potential to carve out its own niche in the extraction shooter genre.