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DOOM: The Dark Ages News
2025
April 1
⚫︎ In a recent interview with GamesRadar+, Hugo Martin, the director behind the Doom series, shed light on the decision to forgo multiplayer in Doom Eternal. The development team opted to channel their efforts into perfecting the campaign, with Martin highlighting the game's expansive scope and limited resources as key factors.
Read more: Doom: The Dark Ages doesn't have multiplayer because it would definitely come at the expense of
the campaign (Games Radar)
March 30
⚫︎ The official DOOM X (formerly Twitter) account announced that fans can expect new gameplay footage and hands-on impressions from the press on March 31. Stay tuned for the latest insights and updates on DOOM: The Dark Ages.
Read more: Doom: The Dark Ages: keep an eye here tomorrow for press hands-on impressions and new gameplay (Official Bethesda Twitter Page)
March 15
⚫︎ Bethesda unveiled the DOOM: The Dark Ages Wearable Helmet Replica in their latest merchandise unboxing video. Priced at $175 USD, this detailed replica is now available for pre-order. It's part of a wider merchandise rollout in anticipation of the game's launch and is currently in stock, with shipping set to commence once all items in an order are ready.
Read more: Bethesda Reveals DOOM: The Dark Ages Wearable Helmet Replica in Latest Merch Unboxing Video (Official Bethesda Twitter Page)
March 12
⚫︎ DOOM: The Dark Ages is set to launch on May 15, offering a medieval-themed prequel to the beloved modern Doom series. The game builds on the successes of Doom 2016 and Doom Eternal, retaining core franchise elements while introducing innovative gameplay mechanics. Notably, The Dark Ages further explores concepts from Doom Eternal, such as the Wintherin dragons, inspiring the semi-mechanical dragon that players will control.
Read more: Doom: The Dark Ages May Level Up One of Eternal's Best Additions (Game Rant)
March 10
⚫︎ In an interview featured in PC Gamer's upcoming print issue 408 (396 in the U.S.), DOOM: The Dark Ages director Hugo Martin and producer Marty Stratton discussed the potential for challenge runs utilizing the game's enhanced melee and parry mechanics. Martin hinted that a melee-only playthrough would be challenging but feasible for dedicated players. Stratton added that while possible, such a run might result in a less polished experience, akin to the notorious pistol-only Ultra Nightmare challenge from Doom 2016.
Read more: You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director (PC Gamer)
⚫︎ During an interview for PC Gamer's upcoming print issue, DOOM: The Dark Ages developers Hugo Martin and Marty Stratton revealed details about the game's ending. Contrary to what some might expect, the story won't conclude with the Slayer being sealed in a coffin, a scenario shown at the start of Doom 2016. Martin explained that such an ending would limit future medieval-era stories, noting that The Dark Ages is designed to be part of a larger Chronicles of the Slayer
saga. The game's ending will instead set the stage for possible future prequels.
Read more: Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories' (PC Gamer)
March 9
⚫︎ In an interview for PC Gamer's upcoming issue 408 (396 in the U.S.), DOOM: The Dark Ages game director Hugo Martin and producer Marty Stratton discussed the game's weapon lineup. Martin revealed that, aside from the shotguns, most of the arsenal is entirely new, with even the plasma weapon undergoing a significant redesign. This deliberate choice aims to offer players fresh and exciting tools to master.
Read more: 'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed (PC Gamer)
January 23
⚫︎ Bethesda announced that the Developer Direct 2025 event is underway today, January 23. The event, showcasing updates from studios like id Software, Compulsion Games, and Sandfall Interactive, is streaming live on platforms such as Twitch and YouTube. The broadcast kicked off at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT.
Read more: id Software Reveals DOOM: The Dark Age’s Release Date During the Xbox Developer Direct (Official Bethesda Twitter)
January 9
⚫︎ Bethesda confirmed their participation in the upcoming Developer Direct event on January 23, 2025. The showcase will feature updates from various studios, including DOOM, Compulsion Games, and Sandfall Interactive. The event will be streamed live at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT across YouTube and other platforms.
Read more: id Software Confirms Participation in the January 2025 Xbox Developers Direct (Official Bethesda Twitter)
2024
June 11
⚫︎ DOOM: The Dark Ages was officially unveiled during the Xbox Games Showcase, promising a bold reimagining of the iconic shooter series. The trailer showcased dragon riding, mech battles, and a darker, more intense visual style, while introducing significant gameplay changes like a shield and flail for melee combat.
Read more: Doom: The Dark Ages Could Be the Series’ Boldest Reinvention Yet (IGN)