Bethesda had ambitious plans to incorporate gore and dismemberment mechanics into Starfield, but these were ultimately scrapped due to technical challenges. Dennis Mejillones, a former character artist who worked on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, shared with Kiwi Talkz that the complexity of integrating these features with the game's space suits was the primary reason for their removal.
"The technical implications of dealing with various suits were immense," Mejillones explained. "You have to consider how to cut the helmet in a specific way, ensuring it detaches properly, and then there's the flesh underneath to account for. We developed systems for all of this, but it became incredibly complicated. With the addition of intricate helmet hoses and the ability to significantly alter body sizes through the character creator, it turned into a technical nightmare."
Some fans expressed disappointment over the absence of these mechanics in Starfield, Bethesda's first full single-player RPG in eight years, especially since they were a feature in Fallout 4. However, Mejillones noted that such mechanics fit better within the "tongue-in-cheek" humor of the Fallout series. "It's part of the fun," he remarked.
Starfield launched in September 2023 and has since attracted over 15 million players. IGN's review praised the game's expansive role-playing quests and solid combat, awarding it a 7/10 and noting, "Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist."
In a recent development, another former Bethesda developer expressed surprise at the extensive loading times in Starfield, particularly in the city of Neon. Since its release, Bethesda has been actively improving the game, introducing a 60fps performance mode and launching the Shattered Space expansion in September.