首頁 新聞 戰艦:1999年和SoulFrame的目標是展示應該如何完成現場服務遊戲

戰艦:1999年和SoulFrame的目標是展示應該如何完成現場服務遊戲

by Julian Feb 20,2025

Warframe的創建者Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneDigital Extremes,在Tennocon 2024上推出了他們流行的免費遊戲標題和即將到來的幻想MMO SoulFrame的新內容。該公告包括GamePlay揭示了Ceo Steve Sinclair關於CEO史蒂夫·辛克萊(Steve Sinclair)的意見現場服務遊戲的現狀。

戰艦:1999年 - 到達2024年冬天

Protoframes,Infestation和一個男孩樂隊?

TennoCon 2024 showcased a gameplay demo for Warframe: 1999, a significant departure from the series' established sci-fi setting. The expansion transports players to the Infestation-ravaged Höllvania, where they control Arthur Nightingale and his Protoframe, a precursor to the Warframes we know. The mission: find Dr. Entrati before New Year's Eve. Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneThe demo highlighted Arthur's Atomicycle, intense combat against proto-infested enemies, and an unexpected encounter with a 90s boy band (yes, really!). The demo's soundtrack is now available on the Warframe YouTube channel. ### Meet the Hex Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneThe Hex, Arthur's team, comprises six unique characters. While only Arthur is playable in the demo, the expansion introduces a romance system, allowing players to build relationships with Hex members via "Kinematic Instant Message," potentially leading to a New Year's Eve kiss. ### Warframe Animated Short Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneDigital Extremes is collaborating with The Line animation studio (known for Gorillaz music videos) on an animated short film set in the world of Warframe: 1999. Details are scarce, but the short is slated for release alongside the expansion. Soulframe Gameplay Demo ----------------------- ### An Open-World Fantasy MMO Experience 數字極端揭示了現場靈魂框架演示,揭示了故事和遊戲細節。玩家扮演一個特使的角色,負責清潔頌歌的ALCA。 Warsong Prologue介紹了遊戲的世界和更慢,有條不紊的近戰戰鬥。 Nightfold是個人軌道,是製作,與NPC互動甚至撫摸狼山的樞紐。

盟友和敵人在等待

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done玩家將遇到祖先 - 具有獨特遊戲優勢的能力的精神。例如,老鼠女巫Verminia有助於製作和化妝品升級。敵人包括尼姆羅德(Nimrod),強大的閃電敵人和不祥的布羅米斯(Bromius),在演示的結論中取笑。

SoulFrame發行

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Donesoulframe目前處於封閉的alpha階段(靈魂框架的前奏),今年秋天有更廣泛的訪問計劃。

數字極端首席執行官在現場服務遊戲的過早滅亡中


倉促遺棄的危險

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done在2024年Tennocon的VGC訪談中,數字極端首席執行官史蒂夫·辛克萊(Steve Sinclair)對主要出版商過早放棄了現場服務的擔憂,這是由於最初的表現問題。他強調了這些遊戲的重大投資以及由於球員數量波動而放棄它們的有害影響。

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneSinclair引用了國歌,同步和Crossfire X作為遊戲的示例,過早地關閉了遊戲。相比之下,Warframe十年來的成功證明了通過一致的更新和社區參與獲得長期實時服務成功的潛力。數字極端旨在避免使用靈魂框架重複過去的錯誤(例如取消了令人驚歎的永恒之列)。