Daniel Vávra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, has voiced strong criticism of Unreal Engine, claiming its limitations hinder the creation of complex, open-world games. He suggests this is a contributing factor to the reported difficulties in The Witcher 4's development.
Vávra contends that while Unreal Engine excels in environments like deserts and rocky landscapes, its handling of vegetation, particularly trees, has historically been problematic, even with Nanite technology.
A CD Projekt employee, according to Vávra, described scenes that ran smoothly on REDengine encountering significant issues when ported to Unreal Engine. This, Vávra suggests, has plunged The Witcher 4 into a period of challenging development.
He points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine from their established REDengine. While acknowledging Unreal Engine's visual capabilities, Vávra highlights the high-end hardware requirements, potentially excluding a significant portion of players.
Despite being released several years ago, Kingdom Come: Deliverance continues to attract players to its medieval Bohemian setting. The highly anticipated sequel, launching February 4th, promises to continue Indřich's adventures with improved graphics, refined combat, and a historically-grounded narrative.
This article provides an overview of the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon release, ensuring you can immerse yourself in the medieval world of Kingdom Come: Deliverance 2 immediately.