Statistics circulating on social media reveal a striking and potentially concerning rank distribution in the PC version of Marvel Rivals. The key area of concern? The overwhelming number of players stuck in Bronze 3. This rank is automatically awarded upon reaching level 10, serving as the entry point into ranked matches.
Image: x.com
Typically, competitive games employ a ranking system designed to resemble a Gaussian (bell) curve. This means a concentration of players in the middle ranks (like Gold), with a gradual tapering off towards the higher and lower ranks (like Bronze). This system usually incorporates a mechanism where wins are weighted more heavily than losses, encouraging players to progress towards the center of the distribution.
However, Marvel Rivals' rank distribution dramatically deviates from this model. The image shows a disproportionate number of players—four times more—in Bronze 3 compared to Bronze 2. This significant imbalance strongly suggests a lack of engagement with the ranked system itself. While the reasons behind this are multifaceted, this data represents a potential red flag for NetEase, hinting at a serious issue with player retention and engagement in the competitive aspect of the game.