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Hyper Light Breaker's enigmatic nature extends to its mechanics, leaving players to unravel the optimal strategies. One crucial element is the lock-on system, a key targeting mechanic often misunderstood. While locking onto a target offers focused combat, it's not always the best approach. This guide explains enemy targeting and clarifies when lock-on is advantageous versus using the default free camera mode in this synthwave roguelite.
How To Target Enemies In Hyper Light Breaker
To target an enemy, center them in your view and press the right analog stick (R3). The game usually identifies the target automatically, except within large enemy groups. Your view zooms slightly, and a reticle appears around your target.
Line of sight isn't required; as long as the enemy is visible on-screen and within targeting range, you can lock on.
Locking on alters character movement and camera behavior. The camera follows your target, causing your movements to often circle them. Fast-moving enemies can rapidly shift the camera perspective, potentially altering your input direction mid-movement.
To switch targets while locked on, move the right analog stick left or right. The reticle jumps to the nearest enemy within range.
Press the right analog stick again to cancel lock-on and revert to the default third-person camera. This can also be changed in the settings menu. The lock-on automatically cancels if you move too far from your target.
When Should I Lock On vs Use Free Cam?
Lock-on excels in one-on-one situations, such as boss fights or against strong (yellow health bar) enemies—but only after eliminating other mobs. The focused camera leaves you vulnerable to attacks from enemies outside your immediate view.
Free cam is generally more effective. Against multiple or easily defeated enemies, lock-on hinders your ability to react to surrounding threats.
Reserve lock-on for mini-bosses or bosses after clearing weaker enemies. Cancel lock-on if other enemies appear, then re-engage once the boss is isolated.
For example, during Extraction, you face waves of regular enemies followed by a mini-boss. The mini-boss might appear while other enemies are still active. Here, free cam is preferable until all regular enemies are eliminated, then lock onto the mini-boss for focused combat.