Home News Freedom Wars Remastered: A Guide to All Weapon Types

Freedom Wars Remastered: A Guide to All Weapon Types

by Joshua Apr 18,2025

Freedom Wars Remastered: A Guide to All Weapon Types

In *Freedom Wars Remastered*, players have the exciting opportunity to customize their combat experience by equipping any two of the six distinct weapon types before embarking on an Operation. This freedom allows you to tailor your character's play style to your preferences, whether you're drawn to the thrill of close-quarters combat or the strategic advantage of ranged attacks.

Each of the six weapon types boasts unique attributes and some even feature special effects that activate upon charging. These weapons are categorized into three gun types and three melee types, each fully customizable to enhance your gameplay further. Here's a detailed breakdown of the weapon types and their distinctive characteristics:

Every Weapon Type In Freedom Wars Remastered

In *Freedom Wars Remastered*, you can acquire new weapons by successfully completing operations or by making purchases at the Zakka store in The Warren. While you can't select weapons for your Comrades, you have full control over your Accessory's equipment. You're free to switch weapons or your Accessory's weapon at any time without facing any penalties or benefits for frequent changes or sticking to the same gear. Below are the six weapon types and their unique traits:

Weapon Type Traits
Light Melee Quick attacks ideal for fast-paced playstyles, effective against single enemies.
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Can sever Abductor limbs without the need for a Flare Knife.
Heavy Melee Wide-ranging attacks that deliver substantial damage.
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Capable of hitting multiple Abductor limbs for amplified damage.
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Charged attacks can propel you into the air at the end of a combo.
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Equipping slows your movement speed slightly.
Polearm Attacks involve charging through enemies, enabling evasion from incoming attacks.
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Charged attacks allow you to throw the polearm, dealing massive damage from a distance.
Assault Weapons High ammo capacity, perfect for gun-centric builds.
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Can be fired while grappled with your Thorne for improved angles or safer shooting distances.
Portable Artillery High damage per shot but with limited ammo capacity.
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Explosive AOE shots can affect multiple Abductor limbs, increasing overall damage.
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Equipping slows your movement speed.
Autocannons High rate of fire with substantial ammo and magazine sizes.
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Individual shots may not deal much damage, but the rapid fire compensates effectively.
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Equipping slows your movement speed.

It's worth noting that, unlike the player, your Accessory doesn't need to worry about ammo when using gun weapons, offering a strategic advantage in combat scenarios.