
After a remarkable run lasting close to ten years, Fantasy War Tactics R has announced its End of Service (EOS). The era of turn-based tactics, strategic grid movement, and meticulous team-building is drawing to a close. It's a sad moment for its dedicated community, as many longtime players can surely attest.
Originally launched by Nexon GT and published by Nexon in November 2015, the game's journey underwent a pivotal and controversial shift. During its second season, publishing rights were transferred to Valofe—a move met with criticism. Many fans felt this marked the beginning of the game's gradual departure from its original spirit.
Fantasy War Tactics R End of Service Date
Servers will be permanently shut down on July 29, 2025, at 10:00 AM KST (Korean Standard Time). Nexon has outlined a series of final updates to manage the game's closure.
All in-app purchases will be disabled starting June 24, 2025, at 08:00 AM KST. However, players can continue to spend any remaining in-game currency they already possess right up until the final shutdown.
For players who purchased the Premium Level Up Package but have not yet claimed all its rewards, a final Premium Set Reward will be distributed following the next scheduled maintenance.
A special Farewell Event will also be held from June 24th until the service ends on July 29th. The game remains available on the Google Play Store for those who wish to experience it one final time.
A Look Back at Fantasy War Tactics R
At its peak, Fantasy War Tactics R launched globally across 154 countries, offering a distinctive take on mobile SRPGs. Players explored 12 unique regions, conquered over 180 dungeons, and commanded a roster of more than 50 heroes.
Its combat system was defined by directional positioning and rock-paper-scissors-style elemental advantages. A standout feature was the ability to acquire most heroes through persistent "gene farming" rather than relying solely on gacha mechanics.
Following the transition to Valofe, the game's trajectory changed noticeably. Balance updates became inconsistent, major content additions slowed to a trickle, and official communication with the player base significantly diminished.
Given these circumstances, the announcement of its EOS feels like an inevitable conclusion to its story. We'd love to hear your memories of the game—share your experiences and thoughts in the comments below.
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