The eagerly awaited cooperative adventure game, *Split Fiction*, crafted by the mastermind behind *It Takes Two*, has unfortunately become a target of piracy just days following its launch on March 6, 2025. Available on multiple platforms, including PC via Steam, the game has garnered both critical acclaim and the attention of the hacking community due to its lack of robust DRM (Digital Rights Management) protection.
Despite earning positive early reviews on Steam, *Split Fiction* was quickly cracked by tech-savvy individuals because Electronic Arts chose not to employ Denuvo, a commonly used anti-tamper technology. This decision left the game more susceptible to unauthorized access. Within days of its release, pirated copies of *Split Fiction* were found circulating online, enabling unauthorized users to experience the full game without making a purchase.
This incident underscores the persistent challenges developers face in safeguarding their games from piracy while striving to maintain player accessibility and performance. While many gamers appreciate the absence of intrusive DRM systems like Denuvo, this choice also makes titles more vulnerable to exploitation shortly after their launch.
*Split Fiction*, developed by the creative force behind *It Takes Two*, has been lauded by critics for its innovative cooperative mechanics, compelling storytelling, and striking visuals. Early player feedback on Steam echoes this sentiment, with many praising the game as a fitting successor to Josef Fares' previous work.
The game invites players to embark on a unique cooperative journey, featuring clever puzzles, heartfelt narrative moments, and dynamic gameplay. Its success among legitimate buyers highlights the potential impact of piracy on sales and the developer's revenue.
The decision to forgo Denuvo protection in *Split Fiction* has reignited debates about the role of DRM in modern gaming. While some argue that DRM can adversely affect game performance and frustrate legitimate players, others contend that it is a necessary measure to combat piracy.
In the case of *Split Fiction*, the absence of DRM may have facilitated its swift compromise, prompting questions about whether Electronic Arts underestimated the speed and determination of hackers. This situation serves as a reminder of the delicate balance between protecting intellectual property and ensuring a positive gaming experience for all players.