Mastering Roblox's *Pressure* hinges on understanding each monster's unique behavior to conquer every room. While some share similar strategies, others demand specific approaches. This guide details every monster in *Pressure* and the best survival tactics.
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Table of contents
-----------------How to Survive All Monsters in Pressure Pandemonium Good People Eyefestation Squiddles Locker Void-Mass Wall Dweller Redeemer and Hanger Candlebearers & Candlebrutes The Angler Pinkie Froger Chainsmoker Blitz Bottomfeeder The DiVine How to Survive All Monsters in Pressure
This guide outlines how to defeat every monster in *Pressure*. Some are random encounters, others are Node monsters following set paths, and some, like The DiVine, inhabit specific areas like Oxygen Gardens. I'll detail specific strategies and telltale signs to help you time your escapes. Remember: Cleithrophobia activates if you hide too long, forcing you out. Don't hide prematurely; instead, watch for the cues below.
Pandemonium

Flickering lights signal a possible Pandemonium spawn. Don't immediately hide; wait near a locker for its roar. Pandemonium instantly kills anyone in its line of sight outside a locker. Entering a locker triggers a minigame: keep the cursor centered as the monster slams the locker. Survive the minigame, survive Pandemonium.
Good People

Good People spawns in rooms with dead-end doors, one being a Fake Door. Entering it results in instant death. Remember these cues:
Fake Door Cues: Listen for breathing, growling, sparks, or faint scanlines on the navi-path sign near a door before opening it. These indicate Good People. Dark Rooms: In dark rooms, the navi-path for Fake doors remains lit, while real doors remain dark. HQ Message: If HQ directs you without revealing an incorrect path, check for Fake doors.
Eyefestation

This shark-like monster appears in rooms overlooking the ocean. Avoid eye contact through the window; it drains HP. Simply leave the room without looking to despawn it.
Squiddles

Turn off your light if you see them and avoid close proximity. They appear in dark rooms. Simply switch off your light and give them a wide berth.
Locker Void-Mass

These slimes randomly spawn in lockers. Entering an infested locker causes damage and entrapment. Check for purple slime before entering. Trapped players take continuous damage until freed or killed.
Wall Dweller

These spawn in walls and emerge unexpectedly, instantly killing players. Listen for out-of-sync footsteps. Turning around causes them to retreat. Baiting them for a teammate kill is effective. Note: Contact with a roaming Node like The Angler kills Wall Dwellers, leaving a health-restoring meat chunk (defective if killed by a player).
Redeemer and Hanger

Picking up the Redeemer revolver starts a minigame against the Hanger. Mash the E (Interact) button to resist its influence. Success results in shooting the Hanger; failure leads to self-harm or being stabbed for 20 damage.
Candlebearers & Candlebrutes

Candlebearers are stunned by light, but don't shine for more than 3 seconds; they'll enrage. Sporadically shining light slows them. They deal low damage. Candlebrutes are tougher, only slowed by light, and faster. Shine light for 5 seconds max before they enrage (fully blue light indicates enragement).
The Angler

Briefly flickering lights signal The Angler's spawn. Hide in a nearby locker or submerge your head in water. It spawns only in rooms with lockers. If you don't hide, it instantly kills players in its line of sight.
Pinkie
Similar to The Angler, but without the light flicker warning. A screech signals its approach; hide in a locker.
Froger
Identical to The Angler (flickering lights, screech), but it rebounds after reaching the end of its path, so be ready to hide again.
Chainsmoker
Flickering lights and rattling chains signal its approach. It emits green smoke before entering, potentially forcing you out of a locker. Hide when the screen shakes.
Blitz
The fastest variant. A screech signals its approach; a roar precedes its entry. Hide immediately.
Bottomfeeder

Appears in The Dredge and attacks only in water. Use dry surfaces to evade. If caught, a minigame (mashing Q and E or mobile equivalents) lets you escape, but it drains health.
The DiVine

Found in Oxygen Gardens; they're non-hostile unless you step on grass. They chase and deal 75 damage if close. They sometimes combine with other monsters (e.g., avoid grass and eye contact with Eyefestation).
This guide covers all monsters in *Pressure* and how to survive them. Check out our *Pressure* codes for extra rewards!