Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to unlocking your ninja's full potential. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice excels at crowd control, while Fire delivers devastating ranged damage. Beginners might find Earth and Lightning easier to manage, offering solid, consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage element ideal for ranged attacks. |
![]() Lightning | A powerful element emphasizing speed and crowd control. |
![]() Wind | A strong element focused on ranged attacks and evasive maneuvers. |
![]() Earth | A solid element providing strong crowd control, high defense, and substantial health. |
![]() Water | An element centered around crowd control and escaping enemy attacks. |
While all elements possess merit, Ice stands out due to its unique nature and rarity (5%), resulting in superior stats. For newcomers, Lightning or Fire are recommended for their damage and versatility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, including their effects and requirements:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Fire Element Abilities table follows the same format as the Ice Element Abilities table above)
Lightning Element Abilities
(Lightning Element Abilities table follows the same format as the Ice Element Abilities table above)
Wind Element Abilities
(Wind Element Abilities table follows the same format as the Ice Element Abilities table above)
Earth Element Abilities
(Earth Element Abilities table follows the same format as the Ice Element Abilities table above)
Water Element Abilities
(Water Element Abilities table follows the same format as the Ice Element Abilities table above)
Rerolling Elements
To reroll elements, families, and clans, access the 'Spin' button on the main menu. Remember that rerolls are limited, so choose wisely.
This comprehensive guide provides all the essential information on Ninja Time's elements. Explore our guides on Families and Clans for further insights.