Creatures Inc., the developer of Pokémon Trading Card Game Pocket, has addressed player concerns regarding the recently implemented trading mechanic by gifting players 1,000 Trade Tokens. This is enough for only two substantial trades. The developer continues to investigate solutions to improve the controversial system.
Players logging in will find the Trade Tokens in their Gift menu without any accompanying message. However, Creatures Inc. issued a statement on X/Twitter expressing gratitude for player feedback and patience. The introduction of the trading feature last week sparked significant backlash, with the developer facing criticism for what many considered a "hilariously toxic," "predatory," and "downright greedy" implementation.
The trading system, similar to other in-game mechanics in Pokémon TCG Pocket, restricts players from excessive pack openings, Wonder Picking, and now trading, without in-app purchases. The Trade Token system further limits trading, requiring players to delete five cards to trade one of the same rarity, a point of contention for many players.
Every Alternate Art 'Secret' Card in Pokémon TCG Pocket: Space Time Smackdown
52 Images
Eight days after the release, the negative response continues. While Creatures Inc. previously acknowledged player concerns and solicited feedback, the actual implementation fell short of expectations. The developer subsequently admitted that certain restrictions hinder casual enjoyment of the trading feature.
The developer promised to address these issues by offering necessary items as rewards in future events. However, the recent Cresselia ex Drop Event (February 3rd) failed to deliver on this promise.
Many players believe the trading system is designed to boost revenue for Pokémon TCG Pocket, which reportedly generated $200 million in its first month, before trading was even available. This suspicion is fueled by the inability to trade cards of 2-Star rarity or higher. The inability to freely trade for missing higher-rarity cards forces players to spend considerable sums on packs for a chance to obtain them. One player reported spending approximately $1,500 to complete the first set, highlighting the potentially high cost for players.