Summary
- Epic Games' Fortnite quest UI redesign has been met with significant player disapproval.
- The new system organizes quests into collapsible blocks and submenus, causing navigation frustration.
- While new pickaxe options are appreciated, the UI changes are widely considered time-consuming and cumbersome.
Epic Games recently implemented major UI changes in Fortnite, sparking considerable backlash from a large segment of the player base. This followed the conclusion of the Winterfest event, which featured collaborations with celebrities like Shaq, Snoop Dogg, and Mariah Carey, and rewarded players with free cosmetics.
Chapter 6 Season 1 of Fortnite has been generally well-received, introducing a new map, revamped movement systems, and new game modes such as Ballistic, Fortnite OG, and LEGO Fortnite: Brick Life. However, the accompanying January 14th update, while adding new content and cosmetics, included a controversial quest UI redesign. Instead of a simple list, quests are now presented in large, collapsible blocks, creating numerous submenus. Although some find the new UI visually appealing, many express frustration with its increased complexity and navigation time.
Fortnite’s New Quest UI: A Source of Player Frustration
While some players appreciate the new UI's ability to consolidate quests from different game modes (previously requiring mode switching), the in-game implementation is widely criticized. Players report that the time required to navigate the new menus during matches, when quick decision-making is crucial, puts them at a significant disadvantage, leading to premature eliminations. This problem has been particularly highlighted during the Godzilla questline.
Despite the negative reception to the quest UI, Epic Games' addition of Fortnite Festival instruments as pickaxes and back blings has been praised, offering players expanded cosmetic customization options. Overall, despite this UI setback, many players remain positive about Fortnite's current state and eagerly anticipate future updates.