The highly anticipated 0.3.4 update for Schedule I, the viral drug dealer simulator, has been released by developer Tyler following a brief testing period. The update, detailed in the Steam patch notes, marks the first major content expansion since the game's explosive launch into early access on Steam on March 24.
In a post on Steam, Tyler expressed his apologies for the delay in the update's release, attributing it to the ongoing refinement of the update and testing process. He reassured players that starting next month, larger monthly updates would run smoother and be more punctual. Looking ahead, Tyler emphasized his focus on resolving remaining bugs, prioritizing consistent employee performance, preventing save game corruption, and minimizing disconnections and loading issues in multiplayer. He also aims to enhance optimization and secure Steam Deck verification for Schedule I, using it as a performance benchmark.
For those looking to dive deeper into the game, IGN's Schedule I guide provides comprehensive information on the basics of mixing recipes, creating new blends to maximize profit, accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.
Schedule I version 0.3.4 patch notes: -----------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's Whiskey. Liquor is decorative for the time being but will become functional in a future update.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
- Added 6 different paintings for you to collect.
- Added toilet (pre-owned).
- Added golden toilet.
Tweaks/Improvements
- Improved the counteroffer product selection interface.
- Improved phrasing for customer recommendation dialogue.
- Increased jar stack size to 20.
- Added some extra null checks and validity checks.
- Supplier meeting icons in the map app now include the supplier's name.
- Removed the cooldown timer for requesting a meeting with a supplier.
- Time skips (e.g., sleeping) now affect the supplier meeting countdown.
Bug fixes
- Fixed delivery destination dropdown overflowing outside of phone screen.
- Fixed player lists sometimes not clearing properly when exiting to menu.
- Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
- Fixed a bug where item slot filters could be bypassed by swapping items.
Developed and published by TVGS, an Australian indie developer led by Tyler, Schedule I's explosive launch has been described as "amazing but pretty overwhelming." In a post on reddit, Tyler shared his astonishment at the game's reception, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."