A former PlayStation narrative director, Kim MacAskill, has launched a petition urging the creators of the Until Dawn movie to properly credit the game's original writers. As reported by Eurogamer, MacAskill's petition calls on Sony to set a new standard in crediting intellectual property (IP) in transmedia adaptations.
In her petition, MacAskill expresses frustration over the current credits for the Until Dawn movie, which simply state "based on the Sony game," without acknowledging the key game developers who crafted the iconic title. She emphasizes the years of hard work and dedication these creators invested, arguing that they deserve recognition for their contributions.
MacAskill elaborated on her concerns in a LinkedIn post, drawing a comparison between the Until Dawn movie and HBO's adaptation of The Last of Us, which credits both Naughty Dog and Neil Druckmann as writer and director. She questions the disparity in crediting practices within Sony, recounting how she was informed by Sony executives that her own IP would never be credited to her due to her salaried status, which offered no royalties, control, or ownership.
The narrative director is not only advocating for herself but for all game creators, urging Sony to revise their approach to IP crediting in transmedia projects. She suggests that providing an executive producer credit or equivalent acknowledgment would honor the creators whose passion and vision have significantly impacted the entertainment industry.
MacAskill's petition aims to inspire future generations of creators and ensure that their voices are recognized, calling on supporters to sign the petition and stand with game creators in demanding well-deserved recognition in transmedia narratives.
In related news, it was reported that Until Dawn Remastered might be part of the PlayStation Plus games for May 2025, possibly as a promotional move for the recently released Until Dawn movie. However, the movie received a lukewarm reception, earning a 5/10 in IGN's review, which criticized it for failing to capture the horror game's promise and instead delivering a disjointed collection of horror movie clichés.